Mar 22, 2008, 02:37 PM // 14:37
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#21
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Krytan Explorer
Join Date: Nov 2007
Profession: W/Mo
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One of the (many) advantages of being a mediocre player is that I hardly ever notice much of a difference when a skill gets nerfed (or buffed, for that matter).
So, basically, I don't care much what happens to the skills.
Ahhh, sweet mediocrity!
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Mar 22, 2008, 02:39 PM // 14:39
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#22
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Emo Goth Italics
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Quote:
Originally Posted by Knightly Bird
They did, ursan used to be ranged attacks.
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That was actually a buff. It made it easier to use.
@The OP -- Lmao, stop QQing and adapt.
EDIT: To all who complain about PvP skill balances -- ISN'T PvE EASY ENOUGH? PvE-ONLY SKILLS DON'T GET TOUCHED ANYMORE. STOP CRYING.
Last edited by Tyla; Mar 22, 2008 at 02:43 PM // 14:43..
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Mar 22, 2008, 02:40 PM // 14:40
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#23
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Frost Gate Guardian
Join Date: Oct 2006
Location: Houston, TX
Guild: Dark Soul Takers
Profession: D/
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Easy fix..make all the PvP "balance" changes only take affect in PvP areas. Im sure there is some way this can be done to not affect PvE. I to am sick and tired of having skills nerfed and builds trashed in PvE for the sake of a few PvP bums....BTW.. you Pvpers should take your own advice and stop QQing and adapt...but then why should you when anet will disregard any PvE opinions to make your PvP whiners as happy as possible.
Stop changing skills on PvE side to accomodate PvP, this is the single biggest request by the majority of PvE players..which is the majority of your fanbase.
Last edited by Crimzon_DST; Mar 22, 2008 at 02:48 PM // 14:48..
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Mar 22, 2008, 02:43 PM // 14:43
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#24
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by fenix
You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.
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LOL!!! the only reason things in PvP change is the nerfs
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Mar 22, 2008, 02:45 PM // 14:45
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#25
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Crimzon_DST
Easy fix..make all the PvP "balance" changes only take affect in PvP areas. Im sure there is some way this can be done to not affect PvE. I to am sick and tired of having skills nerfed and builds trashed in PvE for the sake of a few PvP bums.
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Why should A-net waste their time doing that, it's not their fault you people cannot adapt now is it?
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Mar 22, 2008, 02:51 PM // 14:51
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#26
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Frost Gate Guardian
Join Date: Oct 2006
Location: Houston, TX
Guild: Dark Soul Takers
Profession: D/
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Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.
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Mar 22, 2008, 02:54 PM // 14:54
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#27
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Agriel
**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....
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That's like saying that Healing Breeze + Mending is overpowered because it keeps the 55 alive. You can not expect to be taken seriously in ANY way if you bring up comparisons like that.
Quote:
Originally Posted by zwei2stein
I lold. Seriously.
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Seed Of Life.
TntF.
The problem of course is that we can not define what balanced in PvE means. So the skills don't get "balanced" - the just get "changed".
Quote:
Originally Posted by fenix
You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.
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The problem is that kind of crap is what we were told to accept so that A.Net didn't have to do their job.
PvE would demand balance if A.Net cared for it.
They don't.
They just like our money.
Edit: And yeah I am fully aware that "care for PvE" is a bit of care-bear word. But I think most people will get the point.
Last edited by upier; Mar 22, 2008 at 02:57 PM // 14:57..
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Mar 22, 2008, 02:55 PM // 14:55
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#28
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Crimzon_DST
Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.
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What you don't realise is that PvPer DO adapt to imbalanced builds, but that doesn't mean that those builds are not stupid, button mashing and overpowered now does it. PvPers simply don't want this to turn into a game of rock paper sissors, or buildwars, where you must take an inflexable counter to a popular gimmick, only to have it become totally useless when facing a different gimmick.
That post of yours just show how sterotypically ignorant PvErs are in that you don't have a single clue about PvP or how balance works, but still make insulting generalisations anyway.
And, just to add something decent to this topic. And do read the final Paragraph in particular.
Quote:
Originally Posted by holymasamune
So after looking through most of Riverside, Sardelac, and Campfire, I noticed that a good 80% of the community is either crying about how Anet favors PvP more than PvE, how Anet loves to nerf everything, and how Anet doesn't care about the casual gamer.
I did a brief count of the number of buffs/nerfs this last update. 19 nerfs. 38 buffs. The rest were drastic skill changes that can't be easily categorized into either buff or nerf. Why do people only focus on the nerfs to these skills, and not the buffs? There are clearly twice as many buffs as nerfs in this update, but yet the focus is still on the relatively few nerfs.
Second, about PvP vs PvE. A question I'm wondering is how these changes affect your ability to play PvE. To me, I actually enjoy some of the changes, because a lot of the builds I normally run are getting buffed (enfeebling blood comes to mind). Granted, some get nerfed (the fire henchmen in EotN), but I can deal with that by either changing to another build or staying with the same build because it's still solid enough to tackle the hardest tasks thrown at me with no problem in PvE (vanqing, harder dungeons, elite zones).
Third, about Anet not caring about the casual gamer and only pleasing the elite. Almost every guru poster likes to keep at the tip of their tongue "why can't (insert group of people) adapt? Why must PvPers ask for nerfs when they can just 'counter' it?" So the question is, when some of your skills get nerfed, why can't you adapt? Casual gamers love to test out new skill combinations, even if it means they're running a suboptimal build. Nerfing some skills and buffing others just means it gives casual gamers more things to play around with. For example, lions comfort, which used to be fairly popular amongst casual players but is in reality not very efficient now just got a huge buff. It's a great thing to nerf some more popular templates and buff some unused ones to create diversity and to not stick with the same cookie-cutter stuff we've had.
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Mar 22, 2008, 02:56 PM // 14:56
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#29
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Furnace Stoker
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There are those who PvE, and then there are those who do both.
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Mar 22, 2008, 03:02 PM // 15:02
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#30
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Agriel
I myself am tired of arena-net taking to heart the complaints of all PvPers and never the PvEers.
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I'm a PvE'er and I say
/unsigned
And did we really need ANOTHER whine-thread about updates? Weren't the three already going sufficiently whiny?
I'll say the same here as I said in those:
Ursan and the other ridiculously overpowered PvE-only skills are living proof why it's a GOOD THING that PvP rebalancing affects PvE, and why separating PvE from PvP is a BAD THING.
Learn to adapt. This is a dynamically changing game, get out of your comfort zone and learn to change your skillset and use more than one build.
Last edited by Numa Pompilius; Mar 22, 2008 at 03:05 PM // 15:05..
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Mar 22, 2008, 03:03 PM // 15:03
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#31
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Pve people are whining about ranger nerfs but they're using Ursan anyway.
LOLOLLOLOL
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Mar 22, 2008, 03:05 PM // 15:05
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#32
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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I guess I'm blind.
The only whining I am seeing lately is coming from the FARMERS of:
Fame.
Faction.
Gold.
Most hardcore/casual GW player will adapt, and enjoy the challenge...imo. (Be they PvP-PvE)
Quote:
Oh yeah, at the 'PvP losers' comment -- before you can call anyone a loser, stop QQing about things so small. Hakuna Matata is leet.
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Love that!
Last edited by Trub; Mar 22, 2008 at 03:11 PM // 15:11..
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Mar 22, 2008, 03:07 PM // 15:07
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#33
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Emo Goth Italics
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Quote:
Originally Posted by Crimzon_DST
Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.
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Can't adapt? I'd like to see you adapt to that Shadow Walk -> Death Nova spamming build that had 5XX DPS.
Adaptation is one thing, but things ARE imbalanced, and whether you like it or not, people like you just do not understand until you have gone against it, providing you have high enough skill level for it.
Also, I think PvE-Only skills were introduced already because of people like you whining and not adapting to things so trivial on 'your' side of the game.
Oh yeah, at the 'PvP losers' comment -- before you can call anyone a loser, stop QQing about things so small. Hakuna Matata is leet.
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Mar 22, 2008, 03:12 PM // 15:12
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#34
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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People are amazing beings.
Even if AN introduced a skill "Pve powah" 5e 1/4c 5r- Steal 1000 life from all foes in the area. This skill doesn't work if there's no enemy monk in the area.
They still would say it's not imbalanced because there is a counter- just don't take monks with you, duh...
Someone call the waaaaaaahmbulance
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Mar 22, 2008, 03:15 PM // 15:15
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#35
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Update - Thursday, January 24, 2008
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Magebane Shot: increased Energy cost to 10.
Penetrating Attack: decreased activation time to 1 second.
Sundering Attack: decreased activation time to 1 second.
Power Shot: decreased activation time to 1 second.
Precision Shot: decreased activation time to 1 second.
I like how people are conveniently forgetting that these skills were just massively buffed.
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Mar 22, 2008, 03:16 PM // 15:16
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#36
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: N/
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just delete your ranger, problem fixed.
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Mar 22, 2008, 03:17 PM // 15:17
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#37
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Earth?
Guild: None
Profession: E/
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The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.
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Mar 22, 2008, 03:18 PM // 15:18
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#38
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Frost Gate Guardian
Join Date: Oct 2006
Guild: The Sky Pirates
Profession: W/R
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/agree
they should spend more time designing good looking items/armour rather than just nerfing everything in sight.
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Mar 22, 2008, 03:18 PM // 15:18
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#39
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Brimstonez
The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.
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Must I repeat what I said and quoted earlier?
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Mar 22, 2008, 03:20 PM // 15:20
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#40
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Emo Goth Italics
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Quote:
Originally Posted by Brimstonez
The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.
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Another one, did you read Divine (Holymasamune)'s post quoted in Shuuda's post?
By the way, the Shadow Walk / Dark Aura thing before the change was even more overpowered than Ursan in a team build, on a single character. 500DPS is counterable? I think not.
Quote:
Originally Posted by Shuuda
Must I repeat what I said and quoted earlier?
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It's a waste of time with some people, ignorance is getting out of hand with the Guild Wars community.
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